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Rasmus's avatar

Sometimes I hate how something as simple as a daily streak makes you feel the need to keep coming back. It’s great to build habits, but not when the habit isn’t exactly useful.

Duolingo has always been a standout to me as early users of gamification.

Mobile games have always been egregious with timers, cooldowns and all the other overwhelming fomo stuff.

Do you have any examples of good and bad uses of gamification Rohan?

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